Passionate Art Director skilled in creative and technical disciplines, problem solving, and leading highly creative teams in achieving the best possible results. Tracked record of working in the industry for more than 5 years and more than 2 in team management. Always looking for ways to strategize, innovate and elevate the work that the team is doing to new heights.
Working currently on the unreleased project called “Panopolis City” for Mobile and VR platforms. Currently due to release in the 2nd quarter of 2023.
Oversaw and managed the artistic and technical departments by defining and driving design standards and guaranteed the creativity and quality of the prototypes were high.
Created concepts for environments, props and characters; provided 3d models, textures; level design, material creation, lighting and vfx for multiple projects between the studio.
Experimented and researched other software mediums and techniques to push quality.
Worked on developing and integrating a working pipeline for the team to ensure the creation of high quality assets.
Coached and trained artists to ensure quality levels were met on all projects between the studio.
Meeting and aligning business goals that focused the team on effective execution delivery of assets and a high performance of work.
Drive recruitment activities for the team, build and execute a strategy to hire the best-in-class candidates.
Worked closely with other stakeholders (Game Design, Animation, Marketing and Development) to ensure the benchmarks of quality were met.