Website powered by

Temple city of Ichigualasto

This piece is a redo of a work I did quite a few years ago. I have been really busy with work for the past few years and have not had the chance to do any personal work for a while. Recently I had some free time and was able to get back to doing content for fun.
I been working with unreal 4 for the last year and since the release of unreal 5, I been wanting to check it out. I attended an online workshop from LearnSquare a few months ago with Ellie Cooper about doing concept art in UE5 and completely blew my mind and wanted to try it out.
I wanted to take full advantage of nanite so I went back to 3D Coat and started learning it again. The 2022 version has a really cool feature where you can decimate a mesh, uv unwrap, and export textures all in one click and was perfect for a workflow with UE5. Everything was rendered out in UE5 and later the post processing was done in photoshop and DaVinci Resolve for the animations.
I wanted to get back to this piece as I wanted to get back to that same project that it belonged to, I made a few other images from that same place but never got a chance to really flesh it out.
There are a few things that I would like to add to this scene, some more small props and details to make it seem a little less empty. Will try to work on those things next as I juggle between other projects.

initial scene block-in

initial scene block-in